Ashigaru
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| Skills and Talents | Cost |
| WF: Common Melee Weapons
Combat levels (choice) Choose 2 skills from the following list: Climbing, KS at 12-: Assess value, Popular Dance, or Gardening; Paramedic, PS at 12-: Craftsman (specify), Farmer, Fisherman, Hunter, or Woodsman; Survival, Tracking, or Trading. Perk: Ashigaru |
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| Optional Skills:
Sojutsu Maneuvers
Optional Disadvantages: Style Disadvantage: Sojutsu
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| Skills and Talents | Cost |
| Martial Arts (usually maneuvers and elements
from Bojutsu /
Jojutsu, Jujutse, Karate, Kobo-Jutsu, or Kempo or some other variety of Kung Fu) WF: Common Martial Arts Melee Weapons KS: Style knowledge, 11- +2 Levels with martial arts or weapons Choose 2 from the following list: Acrobatics, Breakfall, Climbing, Combat Sense, Gambling, Stealth, Streetwise. |
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| Disadvantages | |
| Package Bonus
Style Disadvantage Psych lim: choose from: gunslinger mentality, protective of commoners, foolishly showy, or code of the Chinese knight. |
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| Package Cost |
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| Skills and Talents | Cost |
| Martial Arts (Bojutsu or Jujutsu. Bozu
/ Ama may select
Kung Fu as well) WF: Staff (or other weapon) KS: Style knowledge, 8- KS: Classical Literature (Chinese for Bozu / Ama, Japanese for Shinsoku) KS: Doctor 12- or Chinese Healing 11- KS: Theology (Shinto or Buddhist) Choose 3 from the following list: KS at 12-: Calligraphy, Sacred Dance, Gardening, Music, or Poetry; Oratory, Paramedic, or Survival. Perk: Gakusho |
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| Disadvantages | |
| Package Bonus
Style Disadvantage Psych lim: Shinto or Buddhist vows (Common, strong) |
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| Package Cost |
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| Optional Disadvantages:
Distinctive Appearance: Shaven head and
saffron orange robes
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The kensai, "sword saint," is a masterful swordsman. The kensai's mastery
of the sword has led him to a position of respect and admiration due to
their mastery. A kensai usually acts as an instructor in the arts of swordsmanship.
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| Skills and Talents | Cost |
| Kenjutsu maneuvers
KS: Style knowledge, 11- PS: Sensei (Teacher), 11- KS: Analyze style (int-based) 2D6 Aid to DEX, up to +48 cps (+16 DEX), fade at 5 cps / 5 min (+½), self only (-½), requires analyze style skill roll (-½), extra time, full phase (-½), must watch target fighting someone else for 1 phase per roll (-½), failed roll or interruption prevents further rolls (-½), concentrate ½ DCV (-¼), DEX only for CV (-¼), only vs. one foe (-1). |
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| Disadvantages | |
| Package Bonus
Style Disadvantage |
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| Package Cost |
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| Optional Skills / Perks:
WF: Common Melee Weapons (required if the
character does not take the Samurai / Ronin package)
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There were female ninja called kunoichi. They were proficient in
traditional ninja talents but were especially well known for they expertise
and seduction and infiltration.
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| Skills and Talents | Cost |
| Martial Arts Maneuvers (Taijutsu or Karate)
WF: common melee weapons, common missile weapons, common martial arts melee weapons, blowgun, fukami-bari, and garotte. KS: Style knowledge, 8- Language: Ninja clan codes and symbols Acrobatics Breakfall Climbing Concealment Stealth Perk: Contact, ninja clan, 8- Choose 3 from the following list: Contortionist, Conversation, Disguise, Fast-Draw, KS: Cartography 12-, High Society, Lockpicking, Riding, Security Systems, Seduction, Sleight of Hand, Survival, Tracking, Weaponsmith. |
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| Disadvantages | |
| Package Bonus
Style Disadvantage Hunted, ninja family, more powerful, NCI, severe punish, watching*, 11- Distinctive Feature: Ninja nightsuit, Easily concealable, severe reaction. |
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| Package Cost |
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| Optional Disadvantages::
Secret Identity
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Samurai are the noble warriors of Nippon. The term samurai literally
means "retainer." They were highly trained and disciplined warriors who
were expected to lay down their lives for their lords and their honor.
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| Skills and Talents | Cost |
| WF: Common Melee Weapons, Bows
Riding Combat Skill Levels (choice) Choose 3 from the following list: Acting, Breakfall, Fast Draw, KS at 12- (Calligraphy, Classical Literature, Formal Dance, Divination, Gardening, Go, Hawking, Mon, Healing, Music, Painting, Poetry, Siege Warfare, Tea Ceremony, Woodcut Art), PS: Teacher At 12-, Tactics, or Weaponsmith. Perk: Buke |
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| Disadvantages | |
| Package Bonus
Code of Vengeance (Common, Total) |
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| Package Cost |
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| Optional Skills and Perks:
Kenjutsu maneuvers
Optional Disadvantages: Distinctive Appearance: Swaggering
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| Skills and Talents | Cost |
| Magic Skill at +2
Scholar Inventor (Spell Research) KS: Sino-Buddhism or Taoism, 12- KS: Divination, 12- KS: Specific Magic Knowlege KS: Chinese Classics KS: Calligraphy Cramming Language: Chinese, fluent, literate |
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| Package Bonus
Age: 40+ Obsessed with study of nature & magic (Common, strong) |
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| Package Cost |
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| Optional Skills and Perks:
The Shugenja should take spells from one or more of the colleges of: Fire, Earth, Water, Plant and Wood, or Metal. |
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| Skills and Talents | Cost |
| Martial Arts (Kenjutsu, Kyujutsu, Karate,
or Kung Fu)
WF: 2 of: Common Melee Weapons, Common Missile Weapon, Common Martial Arts Melee weapons Combat levels (choice) KS: Style knowledge, 8- KS: Classical Literature (Chinese for Buddhist, Japanese for Shinto) KS: Theology (Shinto or Buddhist) Choose 1 from the following list: KS: Chinese Healing, KS at 12-: Calligraphy, Sacred Dance, Gardening,Music, or Poetry; Oratory, Paramedic, or Survival. Perk: Gakusho |
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| Disadvantages | |
| Package Bonus
Style Disadvantage Psych lim: Shinto or Buddhist vows (Common, moderate) Distinctive appearance: shaven head (Buddhist), or Unkept (Shinto), recognized |
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| Package Cost |
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| Skills and Talents | Cost |
| WF: common melee weapons.
WF: karate weapons. Language: Yakuza Dialect Lockpicking Gambling Stealth Streetwise Choose 2 from the following list: Climbing, Concealment, Forgery, KS Massage 12-, Sleight of Hand, Trading. |
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| Disadvantages | |
| Package Bonus
Distinctive Features: Tatoos (concealable, causes reaction) |
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| Package Cost |
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| Optional Skills:
Martial Arts Maneuvers (Sumo or Saijutsu)
Optional Disadvantages: Watched by gang, more powerful, NCI, limited
geography
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